- #Blender animation with ipi studio 64 Bit
- #Blender animation with ipi studio drivers
- #Blender animation with ipi studio pro
- #Blender animation with ipi studio software
- #Blender animation with ipi studio windows
In the end, just took an head, with the shapekey list, and nothin else, and place the head in the center, then import the txt file. The result is an empty cube shaped on the model’s feet, wich is moving along the time line (head tracking movement)Īs i describe it, i’m asking myself how can the script attribute the good vertexes to move if i do not identifie them first... so i attribute vertexes for one shape key in order to test, with selecting vertexes, moving it a little, just a little little. imported txt file with space key -> Import brekel data create the shapekey list, with Base shapekey, with exactly right spelling, without attributing any vertexes on it. I tried from scratch, and here is what i did : The iPi Recorder is the interface for working with either Playstation Eye, Xbox Kinect, or any other compatible motion capture camera. Maybe it’s because i use a makehuman model, or Maybe it’s because the empty cube appears on the model’s feet, but, i’m all wrong. The iPi Soft Desktop Motion Markerless System is broken into two components, iPi Recorder and iPi Studio, that create a pipeline to getting mocap data into your character animation package of choice. Thanks man, really appreciate it.įull tutorial on Blender/Brekel Face workflow coming soon iPi Soft has released iPi Motion Capture 4. As for me, I was lucky enough to aquire a Licence straight from Brekel for doing this script. Playback and animations can occur during negative frame ranges. Timeline These settings control things in the Timeline.
This includes how editors look and also some different tools properties.
#Blender animation with ipi studio 64 Bit
There are Installers for 32 and 64 bit systems. Animation The Animation section lets you manage settings related to Animation.
#Blender animation with ipi studio software
More test files can be found within Brekel’s site.įor more info about the Brekel Face software please head on to this siteĭownloads for Brekel Face are available within Brekel’s website, just search for it at the right panel. You can already import the “Animation Units” and the head movements with the script.įor those who doesnt have access to kinect sensors, Ive included there the exported test file i used for the monkey. The script is not done yet, there’s still a few more stuff to be done and I still have to import the tracked facial points. Here on this example I used it on blender’s most beloved test monkey “Suzzane”įinally here’s the import script addon> brekel_addon.zip The data was applied to an “Empty” and can be used to constrain the rotation / location of the head.
#Blender animation with ipi studio drivers
In our case, Blender Shapekeys.Įach of the units has corresponding name and value, the names are pretty much self explanatoryīlender users can use these to determine the type of shapekeys needed for their models as well as use it to drive the created shapes.Īs of now the creation of facial shape drivers are done by hand, ill be writing a script soon that can apply these units as drivers to shapes effortlessly.Īn additional button at the sidepanel perhaps.Īpart from the animation units I also managed to Import the “head frame data”, this contains the tracked data obtained from the head’s rotation and location movements. The software exports float variables labeled as “Animation Units” these units are designed to be used for driving facial shapes/morphs created in a 3D software package.
#Blender animation with ipi studio pro
The facial data is captured from Brekel’s face tracking software named “Brekel Kinect Pro Face”, the software tracks/records facial points/movements and creates data that can be used for simulating facial animations. For Blender version 2.59 or older you can use the Blender 2.59 or older export option.
For latest versions of Blender, you can use the MotionBuilder-compatible BVH export option. Im doing a small python script addon that imports kinect facial animation data into blender. iPi Mocap Studio can export animations in Blender-friendly BVH format.
Tight-fitting solid-color clothes recommended.Had some fun scripting recently, finally got a chance to polish my python skills. Video can be recorded at 320×240 at 30 frames per secondĪctor can wear reasonable casual clothes. Video Recording Conditions and Environment Valve Software’s Source Engine animation. Multi-Camera – Webcams or DirectShow-compatible USB or FireWire cameras. Video card: Direct3D 10-capable (SM 4.0) gaming-class graphics card (GeForce GTS 250 or Radeon HD 4850 or better recommended).
#Blender animation with ipi studio windows
Operating system: Windows 7, Windows Vista, Windows XP The technology is accurate, easy to use and affordable.Īt a minimum, iPi Desktop Motion Capture software requires a system with the following:ĬPU: x86 compatible (Intel Pentium 4 or higher, AMD Athlon or higher) You can record a video right at your workplace using a webcam or inexpensive digital camera and have it converted to 3D animation on your PC. IPi Desktop Motion Capture? is a markerless motion capture technology that literally puts motion capture at animator’s desktop.